Here are some wave files for Dangerous Waters, which you can add to the sfx.agg files.

To install, download SCSoundEdit from www.subsim.com

Run it, and open DangerousWaters\Audio\Sfx\sfx.agg
Now comes the weird thing: You have to select "File" and "Open" again, and set the filetype to "wav file (*.wav)". 
Select all the wave files.

Now just select all files in the box named "WAV files" (the middle one) which also exist in the leftmost box, and press the "Replace Files" button.
That's it for the main SFX file.

Open DangerousWaters\Interfaces\688I\sfx.agg, this time only select the files torpfiresub.wav, fx_surfping.wav and TOUCH3.wav in the middle box, and press "Replace Files" again.

Repeat for the other submarines (AkulaII,SSN21), just check which files exist in the sfx.agg file. Some submarines don't have the TOUCH3.wav sound.
Note that SCSoundEdit crashed for me whenever I wanted to open Interfaces\Kilo\sfx.agg, so if this happens to you, I can't help you there.




What's changed:

Shrimp
Whales
Torpedo sound at sonar station
Torpedo launch
Cargo ship sound at sonar station
Ping sounds coming from surface ships




I take no credit for the actual sounds, I just edited some of them for nicer loops and/or timing.
They work nicely with Finiteless' sound mod. Just add them to his .agg files as stated above.
Now we just need more sounds. If you come across underwater recordings of various ship types, be sure to grab them and tell the DW community.




Sources for sounds:

http://xthost.info/krusty/
http://www.subsim.com/phpBB/viewtopic.php?t=40952



Questions and comments? Email me at werewolf@playspoon.com

