09/2005 This packing includes the imported campaigns from the SubCommand. Place them in a folder of the scenario. I have tested them with the version 1.01 build 357. With the modified databases it maybe can work not correctly - extended areas of detection will result right at the beginning of mission to inevitable counterdetected. Mainstream idea campaigns, remain as "Sonalysts" fixed, however some missions now use new progress. For Akula Campaign, at some missions added Kilo as secondary driveable. US subs mixed in one campaign,the transition from one platform on another can be carried out in any mission. The textual messages of briefings are deduced in a window box of a browser in game and is marked * symbols. Check up they when you begin every next mission campaign. For sound support, i used files by Bill "Subguru" Nichols: Weapons_Tight.wav DownInFlames.wav GeneralQuarters.wav good_job.wav LookAtGuyBurn.wav Point_Alpha.wav SunkACivilianShip.wav Rigged_For_The_Dive.wav Dive_boat.wav Point_Alpha.wav Blowing_Ballast.wav Russian_Waters.wav CaughtSomeRusskies.wav Recommended check up presence of these files in your a folder scenario. The campaigns can are used with extended sound support: For this purpose, you should decompress in a separate folder with the help of the SCSoundEditor, 28 files from SC with expansion AGG (same name with missions of campaigns - AkulaAkulaEgress.agg, AkulaBaltic.agg. SeawolfBaltic.agg - etc.). At output, it will be the files such as: R_RM_0*_*.wav for a AKULA and E_SW_14**_*.wav for the USS, in total approximate 164 files. Use SCSoundEdit, add these new wav type files in yours SFX.AGG which is in SCS_DangerousWaters\Audio\Sfx. [Copy Original SFX.AGG it is desirable.] After patches, the size of a file SFX.AGG will be increased up to more 200 mb. The unnecessary files wav now can be removed. Now Sound Support Out Of Briefings Campaigns SubCommand, Allows in Dangerous Waters. Enjoy! P.S: RealSUTyphoon.jpg - Only Vacuum-Cleaner "Typhoon" Be Real In Ex-Soviet Union! ;-)) -+=Crazy:Ivan=+-